Dalby the Light-footed
From Goblin Group
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This character is created as an NPC. If it is going to be a player character, add 10 additional points to the attributes of the player's choice. This will give an average of 73 attribute points, which is similar to what would be acheived using the 4d6 method to generate the attributes. |
Contents |
Adventures
Game Statistics
Race: | Human | Gender: | Age: | Alignment: | |||
Class: | Rogue | Level: | 1 | XP: | 0 | ||
Height: | Weight: | Eyes: | Hair: |
Attributes
Prime | Attribute | Score | Modifer | Saving Throws | |||
---|---|---|---|---|---|---|---|
STR STRENGTH |
7 | -1 | Paralysis & Constriction | ||||
x | DEX DEXTERITY |
13 | +1 | Breath Weapon & Traps | |||
CON CONSTITUTION |
8 | -1 | Disease, Energy Drain, & Poison | ||||
x | INT INTELLIGENCE |
11 | 0 | Arcane Magic & Illusion | |||
x | WIS WISDOM |
13 | +1 | Confusion, Divine Magic, Gaze Attack, Petrification, & Polymorph | |||
CHA CHARISMA |
11 | 0 | Death Attack, Charm, & Fear |
BtH: | +0 | AC: | 12 | HP, maximum: | 5 |
HP, current: |
Abilities
Race Abilities
- Extra Prime Attribute
Class Abilities
- Back Attack
- Cant
- Climb (Dex)
- Decipher Script (Int)
- Hide (Dex)
- Listen (Wis)
- Move Silently (Dex)
- Open Lock (Dex)
- Pick Pocket (Dex)
- Traps (Dex)
- At 4th level, Sneak Attack
Class Limitations
- Armour Limitation
- -1 to class abilities for each AC point above 12 given by armour.
- -1 to class abilities with a helm.
- -1 to class abilities with a shield.
Possessions
This character is created for a financially poor campaign, with 1/10th of normal starting wealth. In a normal campaign, give the character an additional 67 gp 5 sp. |
Personal Money
0 gp 5 sp 0cp
Personal Equipment
- dagger (1d4 damage)
- -1 to hit (BtH, STR, abilities), -1 damage (STR, abilities)
- padded armour (+1 AC)